LEVELS II

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ā§Žā§Šā§§ āϟāĻž āĻĒā§°ā§āϝāĻžāϞ⧋āϚāύāĻž
āϏāĻŽāϞ⧰ āĻŽā§‚āĻ˛ā§āϝāĻžāĻ‚āĻ•āύ
USK: ā§Ŧ+ āĻŦ⧟āϏ⧰ āĻŦāĻžāĻŦ⧇
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āĻāχ āĻ—ā§‡â€™āĻŽāĻŸā§‹ā§° āĻŦāĻŋāĻˇā§Ÿā§‡

This is a dungeon where treasures slumber.
Level up and strengthen adventurers, defeat monsters blocking your path, and gather treasures.

New Feature: Tile Appearance Rules
In previous LEVELS, the color and level of appearing tiles were determined randomly.
However, in this game, the next appearing tile is determined based on how the player moves the tiles.

For example, defeating a red tile will always result in a yellow tile appearing next.

This mechanism adds more logical depth to the puzzle game,
and more deeply integrates the RPG motif of "defeating monsters to get treasure" into the system.

Playable Modes
+ Classic: Original LEVELS rules (random)
+ Plus: LEVELS+ rules (random + Next Tile indicator)
+ 4x4 / 6x6: Modes with different board sizes and balance

Enjoy the new, upgraded LEVELS with improved rules, operability, and design.
A strategic dungeon puzzle: beat enemies, grab treasure, level up.
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āĻĄā§‡āϟāĻž āϏ⧁⧰āĻ•ā§āώāĻž

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ā§Žā§Ļā§Ŧ āϟāĻž āĻĒā§°ā§āϝāĻžāϞ⧋āϚāύāĻž

āύāϤ⧁āύ āĻ•āĻŋ āφāϛ⧇

+ 2nd VS Mode Trial.
+ VS Mode: Added Match Stats.
+ VS Mode: Now displays the level 3 and higher Yellow Tiles you create during a match.
+ VS Mode: Added a Quit Match button to CPU Battles.
+ VS Mode: Adjusted CPU decision-making logic (CPU strength may change slightly).
+ Various other fixes and improvements.
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USK: ā§Ŧ+ āĻŦ⧟āϏ⧰ āĻŦāĻžāĻŦ⧇
āĻ…āĻŦāĻžāĻ¸ā§āĻ¤ā§ą āĻšāĻŋāĻ‚āϏāĻž
āĻ—ā§‡â€™āĻŽā§° āĻ­āĻŋāϤ⧰āϤ āĻ•ā§ā§°ā§Ÿā§° āϏ⧁āĻŦāĻŋāϧāĻž
āĻ…āϧāĻŋāĻ• āϜāĻžāύāĻ•

āĻāĻĒā§° āϏāĻŽā§°ā§āĻĨāύ

āĻŦāĻŋāĻ•āĻžāĻļāĻ•ā§°ā§āϤāĻžā§° āĻŦāĻŋāĻˇā§Ÿā§‡
FLOW, K.K.
contact@flowgdd.com
6-23-4, JINGUMAE KUWANO BLDG. 2F. SHIBUYA-KU, æąäēŦéƒŊ 150-0001 Japan
+81 90-4237-5256

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