Freightbound: Shipping Manager

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One ship. One home port. Nothing else on the map yet.

Freightbound isn't another tap-to-collect tycoon running on a made-up map. Every port you unlock is a real port, every route you draw runs across real ocean, and the ships you work up to are real classes of cargo vessel.

WHAT YOU DO
Tap a port to bring it into your network, then draw a line to another port to open a trade route. A ship sails that route on its own and pays out on arrival. Put the earnings into a bigger ship, hire the crew it needs to sail, and take on contracts from a rotating job board for a premium payout. Keep an eye on the fuel market (prices move) and watch for storms and pirates, they raise the risk on a lane, but the reward with it.

KEY FEATURES
đŸ—ēī¸ Real world map: unlock actual ports and sail actual sea lanes
đŸšĸ Growing fleet: bigger, faster ships as you scale up
đŸ“Ļ Contracts: one-off jobs on the board for a premium payout
đŸ‘¨â€âœˆī¸ Crew: hire the staff a ship needs before it can sail
🔧 Dry dock: repair a worn ship before it breaks down mid-route
â›Ŋ Fuel market: prices shift, route planning matters
🌊 Storms and pirates: risk raises the reward on a lane
🏆 Reward ladder: a hundred-tier progression track with a prestige reset

SAIL IN SHORT BURSTS OR LONG HAULS
Check in for thirty seconds to collect a delivery and redraw a route, or settle in to chart a whole new corridor. Progress keeps moving while you're away, so nothing sits idle.

FROM ONE SHIP TO A GLOBAL LINE
Start with a single vessel at a single home port. Work up to a mixed fleet running real trade corridors across the map, climbing a hundred-tier reward ladder along the way.

Draw your first route. Start the line.
Unlock real ports, draw real trade routes, grow a global fleet
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āύāϤ⧁āύ āĻ•āĻŋ āφāϛ⧇

Freightbound: Shipping Manager is now in Open Testing.

Build a shipping empire on a real-world map: unlock ports, draw sea lanes, and send a growing fleet out to earn.

Take on cargo contracts, ride out storms and piracy, hire crew, keep ships fueled and seaworthy, and climb the Voyage Pass as your fleet grows from a starter ship to some of the biggest container ships on the water.

Early build, so if something breaks, email support+fsm@infinitygames.io
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Infinity Games Lda.
m@infinitygames.io
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