
Kevin R
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There's a burnout that applies when you get money faster if you just stop playing the game for 2 hours and return, stop, repeat, rather than just playing the game. The early stages of the game are addicting, but when everything becomes stupidly expensive at an exponential rate, absurdly exponential, it's hard to interact anymore. Everything feels like a slog later on, gems are slowly appearing so you barely get to use cards, it's just not as fun as day 1.
43 people found this review helpful

Frederic Zahres
Hi! I generally like your game, it feels less boring than most idle games and the progress rate is, in my opinion, good enough. I would recommend though to introduce a upgrade for clicking on the bricks. Dealing 1 damage is working for exactly two levels, after that it's obsolete. Being able to deal more damage with your fingers would, from my perspective, improve the game by a lot.
23 people found this review helpful

NC Sledge
Good game in itself, but the numbers are skewed to quickly wall you, in a not fun way. And you only get about 2 gems an hour actively playing, which is absolutely not okay. Things to improve: -more soundtracks -more unique levels -fix the change in cost per level -fix the rate at which players can earn gems. An upgrade to guarantee gem blocks for example.
15 people found this review helpful
Tech Tree Games
July 19, 2020
Thanks for the feedback. I'm definitely considering reworking gem bricks into gem balls so they stay on screen until the player is ready to tap them. I know when progressing through levels sometimes it's way too fast to be able to tap them. Will constantly be looking to improve the balance of the game